Super-early-pre-alpha V 0.1.5


Hey again everyone! Wow, it's been a stretch since 0.1.4. I promise a lot of love (and code) went into this update. I haven't pushed the new story content, but that should make it into the next build. This version sees a lot of graphical updates and changes, and a ton of bug fixes. I also introduced a super-brief-but-functional cutscene to show off the models for the Knights, the most respected soldiers in the King's Army. I hope you enjoy what Knight has become so far, it's only the beginning.

It would be great to hear from you! I'd love for you to join our Discord and our community! 😊

 Here's the major changes in 0.1.5:

  • Overhauled player movement and combat animations. You run a bit faster now, too
  • The town of Brightwick has gotten an overhaul, and is preparing to open a marketplace in the next update
  • Combat has gotten some attention, but will see further refinement in the next update as well
  • Overhauled UI throughout
  • Updated Goblin and Skeleton models drastically
  • Fixed some enemies spawning under the map
  • NPCs should stop walking past you while you're talking to them
  • Fixed some very odd animations in enemies
  • Added a basic day/night cycle
  • Fixed some sounds/music not playing
  • Sound settings now persist as intended
  • Reworked gamepad in menus, fixing more reported issues
  • Fixed being able to fall through the map
  • Added health regen when not in combat

 Known issues in 0.1.5:

  • If you're interrupted while using a skill/spell, the spell will fail but you'll still pay the mana cost
  • Enemy health bars may behave oddly at some camera angles
  • It's possible to level up at the moment of death, strangely healing you and killing you at once.

I'm really looking forward to hearing what you think of this latest build. I appreciate all downloads/shares/feedback!

Thank you!

Files

knight-windows-concept.zip 366 MB
Version 0.1.5 Jan 18, 2019
knight-linux-concept.zip 381 MB
Version 0.1.5 Jan 18, 2019

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