Super-early-pre-alpha V 0.1.3
Knight ยป Devlog
Hey all, thanks for playing v0.1.2.1! I'm continuing to see some decent download stats with each release, which is really encouraging ๐
Feel free to join our Discord and our community!
Here's the major changes in 0.1.3:
- Melee combat revamped to be more accurate, enemies also slightly tougher
- Roll ability added (B button on Gamepad, Spacebar on Keyboard)
- Added popup damage numbers/crit hits
- New music added
- Added initial save system (not useful yet, but you can try it out!)
- Fixed issues with inventory/quest screens loading in menu
- Second quest added
- The quests are a little silly, meant to test mechanics; the next update should have a few "real" quests to do!
- Player character model updated
- NPC now has a marker to show new quests are available
- Player level displays in Pause menu
- Some UI changes
Known issues in 0.1.3:
- Picking up loot also causes you to Roll
- Player may sometimes jitter while attacking (doesn't affect attack itself, damage still occurs)
- It's possible to get stuck near some cliff tops and bases
- It's possible to get stuck in the water near the waterfall (Don't go in, you can't swim!)
- You can sometimes cast spells before their cooldown has finished
The concept has right around 10 minutes of gameplay. I appreciate all downloads/shares/feedback!
Thank you!
Files
knight-windows-concept.zip 366 MB
Version 4 Jul 14, 2018
knight-linux-concept.zip 381 MB
Version 0.1.3 Jul 17, 2018
Get Knight
Knight
Short RPG dev tech demo
Status | In development |
Author | Atlas Games Studio |
Genre | Role Playing, Adventure |
Tags | arpg |
Languages | English |
More posts
- Super-early-pre-alpha V 0.1.5Jan 18, 2019
- Super-early-pre-alpha V 0.1.4Aug 29, 2018
- Super-early-pre-alpha V 0.1.2.1May 19, 2018
- Super-early-pre-alpha V 0.1.2May 03, 2018
- Super-early-pre-alpha V 0.1.1Apr 10, 2018
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